GAME DEVELOPER

Building gameplay systems, rendering tech and multiplayer mechanics.

Final year DAE student focused on gameplay programming, rendering and multiplayer systems.

Technical Skills

Languages

C++, C#, GLSL

Engines

Unity, Unreal Engine

Graphics

Vulkan, Rendering Pipelines

Tools

Git, Perforce, Visual Studio

CURRENTLY

Working on a small singleplayer, physics-based game in Unreal. Focused on building realistic vehicle physics and fun gameplay mechanics.